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Old Dec 05, 2005, 05:07 PM // 17:07   #21
Frost Gate Guardian
 
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omg... did u delete more of my posts... *sigh* im hated..

any wayz. Would rend enchantments. or w/e that spell is be a hex?? because then u could slap on holey veil, and a mesmer spell which interrupts hexes (forgot the name)
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Old Dec 05, 2005, 06:43 PM // 18:43   #22
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Killing the nightmares is rather easy.
make sure you have Zealot's fire equiped, cast Prot. Spirit and aggro a bunch of axtes (or whatever is their name) and if a nightmare pop's up, you just have to run close to him and do a monk spell, usually Prot. Spirit again.
The nightmare takes Zealot's damage and dies.
But I assume you already know that :P

[edit] When farming griffons I try to use Bonneti's before a major skill like SoJ, and the devours don't interrupt. Why? Because Bonneti's gives you 75% evasion and ends only when another skill is used. Now a skill is used AFTER casting. So you have only 25%-- chance to be interrupted.

Last edited by disarm76; Dec 05, 2005 at 07:10 PM // 19:10..
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Old Dec 07, 2005, 02:05 AM // 02:05   #23
Pre-Searing Cadet
 
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Default savage slash?

Does anyone know weather the atxes' "savage slash" in energy based or adrinaline based?
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Old Dec 07, 2005, 05:29 PM // 17:29   #24
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Okay guys, I tried to run uw solo with my mo/me... I had those skills

Prot Spirit
Healing Breeze
SoJ
Zealot's fire
Power Drain
Essence Bond (which is essencial if you are not a mo/w for mana management)
Balthazar Spirit
Mending

I figure out how to kill nightmares without using power drain, which I had no problems with. The only problem was that when I aggro'd 3 aataxe and used Zealots and SoJ, the mobs would attack me and run away because of Zealots AoE.

Well, it might be because I was spaming prot spirit and breeze for more damage from Zealots ? Anyways.. So then I got rid of zealot and brought SoW. I managed to time the SoW right with SoJ on me, but the thing is that IT TOOK ME 20 MIN TO KILL 3 aataxes ><

What am I doing wrong here? Because I did everything right, and got interrupted only 2 times I think. And SoW did most of the damage on them because I used when they were kd'd.

Any ideas?
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Old Dec 08, 2005, 04:32 AM // 04:32   #25
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Quote:
Originally Posted by Volarian
Not to mention that even the best invinvimonks can get bitten by interupts/nightmares etc. and 1 res capabilities aren't sure enough.


Sorry to burst your bubble but 55 monks can only be rezzed once. And only with a rez sig. so yeah



Savage slash is energy based. with 10 second recharge. Fighting 2 attaxes and see 2 savage slashes. you have 10 seconds of free casting. you can decoy skills to make them savage slash the mending you where casting that you alrdy have
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Old Dec 08, 2005, 12:58 PM // 12:58   #26
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Quote:
Sorry to burst your bubble but 55 monks can only be rezzed once. And only with a rez sig.
In a two man team they are rezzed with vengeance first to change focus/armor. After the 30 seconds they can be rezzed with Rebirth.
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Old Dec 08, 2005, 09:13 PM // 21:13   #27
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oo i cant wait to start this im gunna try and start it tomorrow sounds fun
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Old Dec 09, 2005, 06:45 AM // 06:45   #28
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Quote:
Originally Posted by headachebr
The only problem was that when I aggro'd 3 aataxe and used Zealots and SoJ, the mobs would attack me and run away because of Zealots AoE.
AoE over time is why the mobs flee. So 'over time' is a mob getting damaged from the same spell twice under 3 seconds.
Now, if you use let's say, H.breeze and P.spirit with at least 3 seconds interval, the Zealot's damage won't make the aatxes flee.
I've tested that on the griffons and it works.
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Old Dec 10, 2005, 08:56 AM // 08:56   #29
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thats strange when i was spamming prot and breeze with zeololts on they didnt run away only when they almost died.

The only thing whihc was killing me was those dying nightmares im a mo/w any idea how to stop there rend?
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Old Dec 10, 2005, 11:05 PM // 23:05   #30
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Default Rez

In the first days after the AoE nerf, I used my SS necro for a two-man UW run. I was missing vengence (the mo/w said she needed it), with no skill points left to buy it. Nice monky took me to get enough xp to get the one skill point needed, and off we went.

I've used both n/me and n/mo for the 2-man UW run, and I have found I like the n/mo much better. I have plenty of energy and if said monk dies, I use vengence to rez them long enough to change focus item/armor.
N/me. I can cast 3 skills (including the echo'd one) and then I'm completely out of energy, waiting for it to build back up to cast again. Sympathetic visage isn't that great on the smites to warrant the lack of energy, IMHO.
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Old Dec 10, 2005, 11:16 PM // 23:16   #31
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what exactly does the n/mo use to take out the smites then, if not simpathetic visage?
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Old Dec 11, 2005, 03:09 AM // 03:09   #32
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sympathetic visage is fine using it against smites. U just have to wait like 4-5 seconds before casting echo and then ss. Just in case u buffer ss with something like parasitic bond. With +4 regen on u i feel like i have enough energy. Its all about just protecting your hex from the smites.
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Old Dec 13, 2005, 07:15 PM // 19:15   #33
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Im confused on the playing style for the w/mo. How do u manage to get to those nightmares in time, by the time im close enough to hit them with zelots, im stripped and those attxes pummel me.... please help ^^
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Old Dec 14, 2005, 08:28 PM // 20:28   #34
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N/Me is the only way to go imo... u need SV if u want to go thru the smites as fast as possible... besides... the 55 monk shouldn't be dying more then once a run... so just having Rez Sig is fine
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Old Dec 15, 2005, 05:15 AM // 05:15   #35
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Wait.....if you are mo/w what do u use to interupt the dying nites.......I know you just meat the req on your wand and its 2 hits....but half the time they get me before i hit him 2 times.......I use that build that is says for mo/w to do...
Skills are :
Shield of Judgement
Protective Spirit
Healing Breeze
Zealot's Fire
Bonetti's Defense
Blessed Aura
Balthzar's Spirit
Mending
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Old Dec 15, 2005, 01:48 PM // 13:48   #36
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i would use the mo/me build if it wasent for the lack of energy...
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Old Dec 23, 2005, 04:06 AM // 04:06   #37
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OK...Im Tired of seeing these lame builds so i will reveal my ownage one....
Mo/W
SKills:
Mending
Balathazars Spirit
Essense Bond
Prot Spirit
Healing breeze
Smite
Shield Of Judgement
Riposte
Listen...Now all of you are going to say....What about the nitemares??
THis is what you do. As soon as you spawn put on all enchantments and then aggro first group....Cautiously... Back up so only 1 nitemare pops up...First hit the nightmare with your wand(must meet req) then use smite...Instanstly casts and then kills them..so cast your melle wand than use smite...They die fast. Now just spam prot spirit and healing breeze. After you have the group aggored just keep using riposte and SoJ. They mite take sometime to die but it works...
Attributes used. Need 185! or more!
11 Healing(+3 sup and +1 headpeice)66 atb points=15 healing
10 Smiting(+3 sup)55 atb points=13 smiting
5 Prot (+3 Sup)15 atb points=8 prot
4 divine(+3 Sup)11 atb points=7 divine
8 Swords(No Runes)36 atb points=8 swords
Skills Damage with set att points:
Mending +4 regen
balathazar's Spirit+1 energy a hit
Essense Bond: +1 energy a hit
Prot Spirit: 11 seconds of prot spirit
Healing Breeze: +9 health regeneration for 10 seconds
Smite:50 damage +32 if attacking
Shield Of Judgement:18 Seconds of 41 damage and knockdown everytime they hit you
Riposte: 39 damage on next attack
Tested and successfully works Will get Video If Possible!
Does this work for anyone else?
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Old Dec 23, 2005, 09:45 AM // 09:45   #38
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Hmmm, I remember playing Mo/Me and echoing SoJ... but I had a major problem with the smites. Because they heal and what not..

How are you guys getting past that? Taking along something else? I don't really think there is much more room esp with something to protect from interrupts or a skill for the nightmares.

I prefer the two ppl runs. So much faster. Less risk.

Quote:
Originally Posted by mikeydj99
OK...Im Tired of seeing these lame builds so i will reveal my ownage one....
Does this work for anyone else?
Yes. My skills/attributes are a bit different though.

Last edited by Maiyn; Dec 23, 2005 at 09:49 AM // 09:49..
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Old Dec 23, 2005, 01:11 PM // 13:11   #39
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the build that works for me :
monk
6 insp
14 14 prot heal
9 divine

breeze,prot sprt,sb,watchfull,essence,balth,channeling and RoF

the necro dmg usually is extremely fast, no need to even smite, all u gotta do is stay alive, RoF is arguable, and i dont carry mending, but i still cant tank and duel evrything there, even heard im better then alot of other pps -> just shiz ppl tell me

evry1 should find what works for them

this is very easily done without SB also since my secondary is a wand [primary is HoD sword] so u get to kill the shadows in 2-3 hits, usually enough
sb is just in case there..
can put mend ail or even a smite or w.e u feel like it, if ur willing to consider the adv/dis adv
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Old Dec 23, 2005, 01:13 PM // 13:13   #40
Frost Gate Guardian
 
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Maiyn, the necro with u should have SV so the smites drop out of energy.

anyway why solo when u can do the whole run in 25 min tops instead of soloing which takes forever and way more dangerous
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